WebEye posing issues (clarification) I'm having issues with adding eyeposing to the SSBU Marx model. The default appearance for the eyes ends up like this: sta.sh/01ljnpk0oipx. The VMT for the eyes looks like this. Sorry for dumping all of this text on you. WebThe phong exponent controls the size of the phong highlights on the finish. By default, one value is used over the entire weapon. Anodized Multicolored Style allows the exponent to …
Phong Materials in the Source Engine - YouTube
WebAug 12, 2024 · Phong settings changed, now there's no phongtint included and now she uses phongexponent value instead of phongexponent texture (which is still included, if you want to re-enable it back). This change was focused to give her more juicy look at the cost of less realistic look, but it should look fine (13.07.2024) #2 WebDec 20, 2024 · This model features ambient occlusion using a specular map, which when used under phongexponent creates a nice metalic sheen on the metal bits. Also, surprisingly high res textures for a character model. The helmet is also bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the … solo lyrics iyaz
CS:GO Workshop - phong
WebPhong exponent is how much the light spreads out, with higher values making a sharper highlight. Phong intensity is the intensity of the highlight, with higher values making the highlight more intense. For example: Phongexponent 30 and phongintesty 10 makes a very matte (not reflective) finish. WebNov 12, 2024 · PhongExponent seems to be roughness, with the non-texture variant being how strong/bright it is. BumpMap is just a normal texture. VMT files can't be directly … Web"workshop workbench" { "style" "7" "pattern" "bullet_rain_m4" "pattern_scale" "1" "phongintensity" "153" "phongexponent" "128" "pattern_offset_x_start" "0.0" "pattern ... solo magma raid blox fruits